golang

go is for lovers

January 1, 2022
Development, golang
GO, golang, templates, themes, development

Intro… # static blog… Hugo uses the excellent Go html/template library for its template engine. It is an extremely lightweight engine that provides a very small amount of logic. In our experience that it is just the right amount of logic to be able to create a good static website. If you have used other template systems from different languages or frameworks you will find a lot of similarities in Go templates. ...

hugoisforlovers

January 1, 2021
Development, golang
GO, golang, hugo, development

Step 1. Install Hugo # Go to Hugo releases and download the appropriate version for your OS and architecture. Save it somewhere specific as we will be using it in the next step. More complete instructions are available at Install Hugo Step 2. Build the Docs # Hugo has its own example site which happens to also be the documentation site you are reading right now. Follow the following steps: ...

creating-a-new-theme

January 1, 2020
Development, golang
GO, golang, hugo, development

--- author: "cupfeedback" date: 2020-01-21 linktitle: Creating new theme menu: main: parent: tutorials next: /tutorials/github-pages-blog prev: /tutorials/automated-deployments title: Creating a New Theme weight: 10 --- Introduction # This tutorial will show you how to create a simple theme in Hugo. I assume that you are familiar with HTML, the bash command line, and that you are comfortable using Markdown to format content. I’ll explain how Hugo uses templates and how you can organize your templates to create a theme. ...

migrate from jekyll

January 1, 2019
Development, golang
GO, golang, hugo, development

> --- > date: 2019-01-01 > linktitle: migrate from jekyll > menu: > main: > parent: tutorials > prev: /tutorials/mathjax > title: Migrate to Hugo from Jekyll > weight: 10 > --- Move static content to static # Jekyll has a rule that any directory not starting with _ will be copied as-is to the _site output. Hugo keeps all static content under static. You should therefore move it all there. ...